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Group assignment to create a pinball-like game, with a level editor allowing for creation of Rube Goldberg machines.
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2016-03-23 11:43:38 +00:00
experimental Added initial "escape" experimentation 2016-03-08 13:57:46 +00:00
prototypes Added flipper prototype 2016-03-02 12:44:08 +00:00
res - Absorber now no longer get stuck if the Ball hits the corner of the Absorber, due to Physics inaccuracies with Circle timeUntilMethods. 2016-03-23 05:14:07 +00:00
src Last minute changes 2016-03-23 11:43:38 +00:00
.classpath blank 2016-03-14 20:03:29 +00:00
.gitignore Save File & Load File's File Chooser window now keep track of where the user last loaded/saved a board, and will remember it for next time. 2016-03-20 22:23:06 +00:00
.project Fixed Eclipse file structure, now every existing MAIN class in every directory should be able to be ran by everyone. 2016-02-16 19:12:20 +00:00
Gizmo Ball.uml - Rewritten all the getShape() method of Gizmo Components so that all of them now return a Shape object with the right x/y coordinate (instead of 0), which will be extremely useful for testing Bounding Box intersections (needed for Ball). 2016-03-17 23:11:28 +00:00
Gizmo Ball.umlcd - Rewritten all the getShape() method of Gizmo Components so that all of them now return a Shape object with the right x/y coordinate (instead of 0), which will be extremely useful for testing Bounding Box intersections (needed for Ball). 2016-03-17 23:11:28 +00:00
MITPhysicsMIW.jar - Imported all the MIT Physics Java classes 2016-01-26 12:52:57 +00:00
README.md Initial commit 2016-01-20 15:39:05 +00:00

CS308